Win of verlies van het kat spel.

using System.Collections.Generic;
using TMPro;
using UnityEngine;
 
public class CatWinOrLose : MonoBehaviour
{
    private Vector3 startPosition;
    private Quaternion startRotation;
 
    [SerializeField]
    private GameObject winLight;
    [SerializeField]
    private GameObject ToDoListItem;
    [SerializeField]
    MoveCharachterScript moveCharachterScript;
 
    [SerializeField]
    private AudioSource audioSource;
 
    void Start()
    {
        startPosition = transform.position;
        startRotation = transform.rotation;
    }
    private void OnTriggerEnter(Collider tile)
    {
        if (tile.tag == "Endpoint")
        {
            Debug.Log("You Win!");
            audioSource.Stop();
            winLight.SetActive(true);
            ToDoListItem.SetActive(true);
        }
        else if (tile.tag != "Tile" && tile.tag != "Endpoint") 
        {
            transform.position = startPosition;
            transform.rotation = startRotation;
            moveCharachterScript.ResetPlayer();
            moveCharachterScript.StopAllCoroutines();
            moveCharachterScript.canPlay = true;
            moveCharachterScript.isMoving = false;
        }
    }
}