Maakt een key aan het einde van de Clock minigame
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnKey : MonoBehaviour
{
// Start is called before the first frame update
[SerializeField]
private GameObject key;
[SerializeField]
private GameObject spawnPoint;
public void spawnKey()
{
Instantiate(key, spawnPoint.transform.position, Quaternion.identity);
}
}