Controleert de Key op de deur zodat de deur opengaat.
using UnityEngine;
using UnityEngine.Playables;
public class CheckKey : MonoBehaviour
{
[SerializeField]
private PlayableDirector timeline;
private void OnTriggerEnter(Collider other)
{
// Check if the colliding object has the "Key" tag
if (other.CompareTag("Key"))
{
// Play the timeline
if (timeline != null)
{
timeline.Play();
//destory key
Destroy(other.gameObject);
}
else
{
Debug.LogWarning("Timeline is not assigned to the LockKeyInteraction script!");
}
}
}
}