Laat het volgende level na de story

using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
 
public class LoadLevel : MonoBehaviour
{
 
    [SerializeField]
    private int levelToLoad;
    [SerializeField]
    private GameObject doorClosed;
    [SerializeField]
    private GameObject doorOpen;
 
    private void Start()
    {
        doorClosed.SetActive(false);
    }
 
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            doorOpen.SetActive(false);
            doorClosed.SetActive(true);
            StartCoroutine(Story());
        }
    }
    private IEnumerator Story()
    {
        yield return new WaitForSeconds(5f);
        SceneManager.LoadScene(levelToLoad);
    }
}