Laat het volgende level na de story
using System.Collections;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadLevel : MonoBehaviour
{
[SerializeField]
private int levelToLoad;
[SerializeField]
private GameObject doorClosed;
[SerializeField]
private GameObject doorOpen;
private void Start()
{
doorClosed.SetActive(false);
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player")
{
doorOpen.SetActive(false);
doorClosed.SetActive(true);
StartCoroutine(Story());
}
}
private IEnumerator Story()
{
yield return new WaitForSeconds(5f);
SceneManager.LoadScene(levelToLoad);
}
}